Gerald, Voorhees2021-11-152021-11-152016-05Voorhees, G. (2016) Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite. Ada: A Journal of Gender, New Media, and Technology, No.9. doi:10.7264/N3Z60MBN2325-0496https://hdl.handle.net/1794/2681322 pagesThis paper examines the dadification of digital games, the trend in which players are positioned as father (figures). Comparing the way fatherhood is imagined in The Last of Us and BioShock Infinite on both ludological and representational registers reveals contesting constructs of masculinity with different relations to feminist politics.enCreative Commons BY-NC-ND 4.0-USDaddy Issues: Constructions of Fatherhood in The Last of Us and BioShock InfiniteArticle