Ellis, Christopher J.Nouweland, Anne van den2003-08-072003-08-072000-02-01https://hdl.handle.net/1794/58We construct a market based mechanism that induces players in a non-cooperative game to make the same choices as characterize cooperation. We then argue that this mechanism is applicable to a wide range of economic questions and illustrate this claim using the problems of "The Tragedy of the Commons" and "R&D Spillovers in Duopoly".0 bytesapplication/pdfen-USQuantitative methodsGame theoryMathematicsMicroeconomicsWelfare economicsPublic economicsPublic goodsA Mechanism for Inducing Cooperation in Non-Cooperative Environments: Theory and ApplicationsWorking Paper