Silva, RickCarey, MarkWills, EricKincaid, Kevin2021-07-272021-07-272021https://hdl.handle.net/1794/2653547 pagesThis thesis presents an examination of video games as an artistic medium, which is framed through the lens of an artist seeking to use video games as their medium of expression. Two area of focus are how the medium is currently used and the artistic potential of video games. Examples are presented that demonstrate how the prevalence of hypermasculine-focused games limit the art form as a whole. The development of video games, the state of the mainstream industry, and the Indie game creation community are considered. Theory obtained from multiple sources is employed to inform an analysis of the artistic potential of video games. The video game project accompanying this thesis is an application of the author’s artistic skills using the video game medium and applying insights and theory gained from the analysis. Production, design principles, mechanics, and story of the game project are explained. Additionally, a detailed analysis of the game is presented, providing an opportunity to view the author’s work through a critical lens.en-USCC BY-NC-ND 4.0Video gameArtistic projectHypermasculinityArt analysisGame designCheck Your Inventory: A Critique of Hypermasculinity and Creative Potential in Video GamesThesis/Dissertation0000-0001-7808-1443