Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku

dc.contributor.advisorWalley, Akikoen_US
dc.contributor.authorKreskey, Faithen_US
dc.date.accessioned2013-07-11T19:59:43Z
dc.date.available2013-07-11T19:59:43Z
dc.date.issued2013-07-11
dc.description.abstractTaking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game.en_US
dc.identifier.urihttps://hdl.handle.net/1794/12980
dc.language.isoen_USen_US
dc.publisherUniversity of Oregonen_US
dc.rightsAll Rights Reserved.en_US
dc.subjectBoard gamesen_US
dc.subjectE-sugorokuen_US
dc.subjectSugorokuen_US
dc.subjectUkiyo-een_US
dc.subjectUtagawa Yoshikazuen_US
dc.subjectYokaien_US
dc.titleLeaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugorokuen_US
dc.typeElectronic Thesis or Dissertationen_US
thesis.degree.disciplineDepartment of the History of Art and Architectureen_US
thesis.degree.grantorUniversity of Oregonen_US
thesis.degree.levelmastersen_US
thesis.degree.nameM.A.en_US

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