Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku
dc.contributor.advisor | Walley, Akiko | en_US |
dc.contributor.author | Kreskey, Faith | en_US |
dc.date.accessioned | 2013-07-11T19:59:43Z | |
dc.date.available | 2013-07-11T19:59:43Z | |
dc.date.issued | 2013-07-11 | |
dc.description.abstract | Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game. | en_US |
dc.identifier.uri | https://hdl.handle.net/1794/12980 | |
dc.language.iso | en_US | en_US |
dc.publisher | University of Oregon | en_US |
dc.rights | All Rights Reserved. | en_US |
dc.subject | Board games | en_US |
dc.subject | E-sugoroku | en_US |
dc.subject | Sugoroku | en_US |
dc.subject | Ukiyo-e | en_US |
dc.subject | Utagawa Yoshikazu | en_US |
dc.subject | Yokai | en_US |
dc.title | Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku | en_US |
dc.type | Electronic Thesis or Dissertation | en_US |
thesis.degree.discipline | Department of the History of Art and Architecture | en_US |
thesis.degree.grantor | University of Oregon | en_US |
thesis.degree.level | masters | en_US |
thesis.degree.name | M.A. | en_US |
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