A Wretched Hive of Scum and Villainy: How Twitter Encourages Harassment (and How to Fix It)

dc.contributor.advisorTippett, Elizabeth
dc.contributor.authorConbere, Timothy
dc.date.accessioned2019-09-18T19:20:19Z
dc.date.available2019-09-18T19:20:19Z
dc.date.issued2019-09-18
dc.description.abstractIn August 2014, the video games community on Twitter became embroiled in a months-long harassment campaign called Gamergate. The campaign initially targeted indie video game developer Zoë Quinn, but quickly spread to many women and feminist games developers and journalists, targeting them with slurs, sexualized epithets, threats of violence, and more. This thesis examines what Twitter has done to prevent the kind of harassment that occurred during Gamergate and explains the social-psychological principles behind Twitter’s failure to curb the culture of abuse on its platform. There is a fundamental disconnect between Twitter’s value of allowing its users to share information instantly without barriers and its desire to protect its users from harassment. In order to solve the problem of harassment, Twitter will need to shift its foundational value away from free speech and towards deliberate community building.en_US
dc.identifier.urihttps://hdl.handle.net/1794/24869
dc.language.isoen_US
dc.publisherUniversity of Oregon
dc.rightsAll Rights Reserved.
dc.subjectAbuseen_US
dc.subjectCommunityen_US
dc.subjectGamergateen_US
dc.subjectHarassmenten_US
dc.subjectTwitteren_US
dc.titleA Wretched Hive of Scum and Villainy: How Twitter Encourages Harassment (and How to Fix It)
dc.typeElectronic Thesis or Dissertation
thesis.degree.disciplineConflict and Dispute Resolution Program
thesis.degree.grantorUniversity of Oregon
thesis.degree.levelmasters
thesis.degree.nameM.S.

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