Fake Geek Girl: The Gender Conflict in Nerd Culture

dc.contributor.advisorWeiner, Merleen_US
dc.contributor.authorRobinson, Sonneten_US
dc.date.accessioned2014-09-29T17:48:31Z
dc.date.available2014-09-29T17:48:31Z
dc.date.issued2014-09-29
dc.description.abstractThis thesis explores a gendered conflict in nerd culture. I sent an online survey to self-identified women nerds with a series of questions asking their opinion of the representation of women in nerd media and about their experiences within the nerd community. Seventy-five percent of respondents reported that a sexy or sexualized appearance was the most prominent aspect of women's representation in nerd media. Eighty-two percent of participants had experienced a gender-based insult when participating in nerd media. Findings suggest that harassment and representation in media is worse for women comic book and video game media and communities than in other sub-genres within the culture. More research is needed on racial representation and participation and on nerd men's experiences with gate-keeping.en_US
dc.identifier.urihttps://hdl.handle.net/1794/18385
dc.language.isoen_USen_US
dc.publisherUniversity of Oregonen_US
dc.rightsAll Rights Reserved.en_US
dc.subjectGeeken_US
dc.subjectGenderen_US
dc.subjectGender representationen_US
dc.subjectHarassmenten_US
dc.subjectNerden_US
dc.subjectNerd cultureen_US
dc.titleFake Geek Girl: The Gender Conflict in Nerd Cultureen_US
dc.typeElectronic Thesis or Dissertationen_US
thesis.degree.disciplineConflict and Dispute Resolution Programen_US
thesis.degree.grantorUniversity of Oregonen_US
thesis.degree.levelmastersen_US
thesis.degree.nameM.S.en_US

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