Casual Threats: The Feminization of Casual Video Games

dc.contributor.authorVanderhoef, John
dc.date.accessioned2021-06-09T19:34:28Z
dc.date.available2021-06-09T19:34:28Z
dc.date.issued2013
dc.description28 pagesen_US
dc.description.sponsorshipUniversity of Oregon Librariesen_US
dc.identifier.citationVanderhoef, J. (2013) Casual Threats: The Feminization of Casual Video Games. Ada: A Journal of Gender, New Media, and Technology, No.2. doi:10.7264/N3V40S4D (http://dx.doi.org/10.7264/N3V40S4D)en_US
dc.identifier.issn2325-0496
dc.identifier.urihttps://hdl.handle.net/1794/26294
dc.language.isoen_USen_US
dc.publisherFembot Collectiveen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.titleCasual Threats: The Feminization of Casual Video Gamesen_US
dc.typeArticleen_US

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