A Tile-Based Approach for Photo-Realistic Volume Rendering

dc.contributor.advisorChilds, Hank
dc.contributor.authorMathai, Manish
dc.date.accessioned2018-09-06T22:03:51Z
dc.date.available2018-09-06T22:03:51Z
dc.date.issued2018-09-06
dc.description.abstractPrevious studies on photo-realistic volume rendering have failed to optimize for performance with respect to the cache-hierarchy. With this thesis, we consider a tile-based approach for photo-realistic volume rendering, in an effort to improve cache performance and decrease overall execution time. We evaluated the algorithm compared to the traditional approach, with workloads of varying data sizes, resolutions, samples per pixel. Overall we ran 48 serial experiments, and found that the tile-based approach is consistently faster than the traditional approach, including speedups of up to 20%. Additionally we determine that the improvement does not carry forward directly to parallel platforms like Intel TBB.en_US
dc.identifier.urihttps://hdl.handle.net/1794/23836
dc.language.isoen_US
dc.publisherUniversity of Oregon
dc.rightsAll Rights Reserved.
dc.titleA Tile-Based Approach for Photo-Realistic Volume Rendering
dc.typeElectronic Thesis or Dissertation
thesis.degree.disciplineDepartment of Computer and Information Science
thesis.degree.grantorUniversity of Oregon
thesis.degree.levelmasters
thesis.degree.nameM.S.

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