Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite

dc.contributor.authorGerald, Voorhees
dc.date.accessioned2021-11-15T22:29:17Z
dc.date.available2021-11-15T22:29:17Z
dc.date.issued2016-05
dc.description22 pagesen_US
dc.description.abstractThis paper examines the dadification of digital games, the trend in which players are positioned as father (figures). Comparing the way fatherhood is imagined in The Last of Us and BioShock Infinite on both ludological and representational registers reveals contesting constructs of masculinity with different relations to feminist politics.en_US
dc.identifier.citationVoorhees, G. (2016) Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite. Ada: A Journal of Gender, New Media, and Technology, No.9. doi:10.7264/N3Z60MBNen_US
dc.identifier.issn2325-0496
dc.identifier.urihttps://hdl.handle.net/1794/26813
dc.language.isoenen_US
dc.publisherFembot Collectiveen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.titleDaddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infiniteen_US
dc.typeArticleen_US

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