Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite
dc.contributor.author | Gerald, Voorhees | |
dc.date.accessioned | 2021-11-15T22:29:17Z | |
dc.date.available | 2021-11-15T22:29:17Z | |
dc.date.issued | 2016-05 | |
dc.description | 22 pages | en_US |
dc.description.abstract | This paper examines the dadification of digital games, the trend in which players are positioned as father (figures). Comparing the way fatherhood is imagined in The Last of Us and BioShock Infinite on both ludological and representational registers reveals contesting constructs of masculinity with different relations to feminist politics. | en_US |
dc.identifier.citation | Voorhees, G. (2016) Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite. Ada: A Journal of Gender, New Media, and Technology, No.9. doi:10.7264/N3Z60MBN | en_US |
dc.identifier.issn | 2325-0496 | |
dc.identifier.uri | https://hdl.handle.net/1794/26813 | |
dc.language.iso | en | en_US |
dc.publisher | Fembot Collective | en_US |
dc.rights | Creative Commons BY-NC-ND 4.0-US | en_US |
dc.title | Daddy Issues: Constructions of Fatherhood in The Last of Us and BioShock Infinite | en_US |
dc.type | Article | en_US |