Video Games and International Development: A Case Study of the Half the Sky Movement

dc.contributor.advisorSteeves, Leslie
dc.contributor.authorFisher, Irma
dc.date.accessioned2016-11-21T16:54:15Z
dc.date.available2016-11-21T16:54:15Z
dc.date.issued2016-11-21
dc.description.abstractDigital games have been used in the international development industry for over a decade, yet they have received little scholarly attention. This dissertation uses the Half the Sky Movement’s (HTSM) digital games as a case study to understand the production and use of games for development purposes. In doing so, it analyzes the games both as texts that extend the discourse of development, and as material objects with important political economic implications. Specifically, it looks at how the narratives embedded in these games disrupt or reinforce dominant narratives already at play in the development industry, and it considers how the private/public relationships created through the production of the games shape game content and impact both the gaming and development industries. The study uses critical qualitative methods, including textual analysis and in-depth interviews, and a political economic approach to complete this work.en_US
dc.identifier.urihttps://hdl.handle.net/1794/20671
dc.language.isoen_US
dc.publisherUniversity of Oregon
dc.rightsAll Rights Reserved.
dc.subjectEmpowermenten_US
dc.subjectGenderen_US
dc.subjectInternational developmenten_US
dc.subjectNeoliberalismen_US
dc.subjectNew mediaen_US
dc.subjectVideo gamesen_US
dc.titleVideo Games and International Development: A Case Study of the Half the Sky Movement
dc.typeElectronic Thesis or Dissertation
thesis.degree.disciplineSchool of Journalism and Communication
thesis.degree.grantorUniversity of Oregon
thesis.degree.leveldoctoral
thesis.degree.namePh.D.

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