On Not Becoming Gamers: Moving Beyond the Constructed Audience

dc.contributor.authorShaw, Adrienne
dc.date.accessioned2021-06-09T19:29:12Z
dc.date.available2021-06-09T19:29:12Z
dc.date.issued2013
dc.description18 pagesen_US
dc.description.sponsorshipUniversity of Oregon Librariesen_US
dc.identifier.citationShaw, A. (2013) On Not Becoming Gamers: Moving Beyond the Constructed Audience. Ada: A Journal of Gender, New Media, and Technology, No.2. doi:10.7264/N33N21B3 (http://dx.doi.org/10.7264/N33N21B3)en_US
dc.identifier.issn2325-0496
dc.identifier.urihttps://hdl.handle.net/1794/26292
dc.language.isoen_USen_US
dc.publisherFembot Collectiveen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.titleOn Not Becoming Gamers: Moving Beyond the Constructed Audienceen_US
dc.typeArticleen_US

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