On Not Becoming Gamers: Moving Beyond the Constructed Audience
dc.contributor.author | Shaw, Adrienne | |
dc.date.accessioned | 2021-06-09T19:29:12Z | |
dc.date.available | 2021-06-09T19:29:12Z | |
dc.date.issued | 2013 | |
dc.description | 18 pages | en_US |
dc.description.sponsorship | University of Oregon Libraries | en_US |
dc.identifier.citation | Shaw, A. (2013) On Not Becoming Gamers: Moving Beyond the Constructed Audience. Ada: A Journal of Gender, New Media, and Technology, No.2. doi:10.7264/N33N21B3 (http://dx.doi.org/10.7264/N33N21B3) | en_US |
dc.identifier.issn | 2325-0496 | |
dc.identifier.uri | https://hdl.handle.net/1794/26292 | |
dc.language.iso | en_US | en_US |
dc.publisher | Fembot Collective | en_US |
dc.rights | Creative Commons BY-NC-ND 4.0-US | en_US |
dc.title | On Not Becoming Gamers: Moving Beyond the Constructed Audience | en_US |
dc.type | Article | en_US |