Unpacking Excessive Gaming: A Political Economy and Ideological Analysis of Game Nogada
dc.contributor.advisor | Stabile, Carol | |
dc.contributor.author | Lee, Younsong | |
dc.date.accessioned | 2021-11-23T15:08:15Z | |
dc.date.available | 2021-11-23T15:08:15Z | |
dc.date.issued | 2021-11-23 | |
dc.description.abstract | This study examines a particular form of excessive gaming, that is, game nogada. Game nogada is a Korean game culture term that refers to repetitive, monotonous, labor-like game activities, which I define in this study as excessive game labor induced by the game reward system (or what I call nogada game system) and voluntarily done by gamers as ideological subjects. In order to provide an alternative approach to the psychological game addiction discourse, which deals with excessive gaming from the perspective of individualist-reductionism, this dissertation integrates a political economy approach with a cultural studies approach. From a political economy perspective, on the one hand, this study examines the relationship between game nogada and the nogada game system of World of Warcraft (WoW). From a cultural studies perspective, this study analyzes how the ideology reflected in Korean WoW gamers’ game culture encourages players to engage in excessive game labor. | en_US |
dc.identifier.uri | https://hdl.handle.net/1794/26854 | |
dc.language.iso | en_US | |
dc.publisher | University of Oregon | |
dc.rights | All Rights Reserved. | |
dc.subject | audience labor | en_US |
dc.subject | excessive gaming | en_US |
dc.subject | game labor | en_US |
dc.subject | game nogada | en_US |
dc.subject | ideology | en_US |
dc.title | Unpacking Excessive Gaming: A Political Economy and Ideological Analysis of Game Nogada | |
dc.type | Electronic Thesis or Dissertation | |
thesis.degree.discipline | School of Journalism and Communication | |
thesis.degree.grantor | University of Oregon | |
thesis.degree.level | doctoral | |
thesis.degree.name | Ph.D. |
Files
Original bundle
1 - 1 of 1