Early, Often, and Iterative: A UX Research Strategy Hannah Sistrunk, Digital Archivist Rockefeller Archive Center Digital GLAM Spaces Conference November 10, 2021 1 My context Archival repository and research center with no dedicated UX team. Working to distribute UX knowledge and expertise across the organization. 2 What did we build? DIMES (dimes.rockarch.org), a site for archival discovery and delivery. 3 DIMES website homepage 4 Iterative Design Process Research Research Research Research 5 Research Design Build As an archivist, I want to be able to search, browse and view digital files from my personal workstation so that I can assist researchers with reference questions. As a records manager, I want to ensure equitable access to my organization's records. As a researcher, I want access to digital content online. Example user stories: Persona development with user stories 6 Persona review and revision 7 Service blueprints 8 Conceptual site mapping activity 9 The Observers Team A group of representatives from each program area that convenes after each round of usability testing to debrief and identify observed usability issues. 10 *Site design created by ondesign using InVision. Clickable wireframes for early testing 11 Coordinating coding with testing We built pages and features that we could start testing right away while continuing to build other areas of the site. Usability testing process: early, often, and iterative Build portion of site Test site with three participants (and one pilot test) Debrief with the Observer’s Team Debrief with the developer Make changes to site based on results, involving designers as necessary Report results to Reference Team stakeholder group Repeat! 13 Lessons learned Design mockups provided important early feedback from users. Test with real data/content in the site as soon as possible. Do not blur lines between staff users and non-staff users. Accessibility is part of usability, not just a set of technical requirements. 14 Early, Often, Iterative Early = get user input before starting to design/build, and test early design concepts with users. Often = conduct lightweight, short rounds of testing parallel to development Iterative = keep moving around the cycle of researching, designing, and building. Final thoughts Involving colleagues in UX research served to… Demonstrate the value of testing with users Distribute knowledge about UX work across the organization Break down barriers to engaging with tech development processes Improve the usability and sustainability of our systems 16 Thank you! Twitter: @HaSistrunk Email: hsistrunk@rockarch.org 17 Resources Rockefeller Archive Center Personas DIMES open source code Bits and Bytes, the Rockefeller Archive Center blog Rocket Surgery Made Easy by Steve Krug More about service blueprints from Nielsen Norman Group Acknowledgements DIMES, as part of the broader Project Electron initiative, was a collaborative effort of the entire Rockefeller Archive Center staff with leadership from President Jack Meyers and Director of Archives Robert Clark. I thank my colleagues who have contributed their labor, knowledge, and innovative ideas over many years. The contributors whose work was specifically described in this case study include the Digital Strategies Program members Bonnie Gordon, Patrick Galligan, and Assistant Director Hillel Arnold; the usability testing Observers Team including Amy Fitch, Reuben Slater, Rachel Wimpee, and Liesel Vink; and service blueprint collaborators Kanisha Greaves and Brian Andreycak. Thanks to ondesign for their website design work. 19 image1.png image2.svg image3.png image4.png image5.png image6.png image7.png image8.JPG image9.JPG image10.JPG image11.png image12.svg .MsftOfcThm_Text1_Fill_v2 { fill:#FFFFFF; } image13.png image14.png image15.png