Dissociation : Vol. 3, No. 4 (Dec 1990)
https://scholarsbank.uoregon.edu/xmlui/handle/1794/1839
2024-03-29T13:40:13ZDissociation : Vol. 3, No. 4, p. 218-221 : Animal alters: case reports
https://scholarsbank.uoregon.edu/xmlui/handle/1794/1854
Dissociation : Vol. 3, No. 4, p. 218-221 : Animal alters: case reports
Hendrickson, Kate M.; McCarty, Teresita; Goodwin, Jean, 1946-
Five cases of multiple personality disorder (MPD) are presented which include one or more animal alters of differing complexity. In some cases, the development of the animal alter could be traced to childhood traumata involving (1) being forced to act or live like an animal, (2) witnessing animal mutilation, (3) being forced to engage in or witness bestiality, or (4) experiencing the traumatic loss of or killing of an animal. Clinical clues to the animal alter phenomenon that emerge during therapy are (1) over-identification with an animal, (2) hearing animal calls, (3) excessive fears of animals, (4) excessive involvement with a pet, and (5) cruelty to animals. Therapeutic work with animal alters may be a helpful or necessary preliminary to retrieval of underlying memories about the torture or killing of animals or human beings, and can be essential to the integration of such memories and to self-forgiveness.
p. 218-221
1990-12-01T00:00:00ZDissociation : Vol. 3, No. 4, p. 222-233 : Multiple personality, altered states and virtual reality: the world simulation process approach
https://scholarsbank.uoregon.edu/xmlui/handle/1794/1853
Dissociation : Vol. 3, No. 4, p. 222-233 : Multiple personality, altered states and virtual reality: the world simulation process approach
Tart, Charles T., 1937-
A new technological model of consciousness is that of computer-generated virtual reality. By wearing goggles containing color TV sets and earphones, a computer can control a person's main sensory input, coordinating it with actual body movements tracked by sensors, giving the "traveler" a virtual body that can interact with virtual objects. More than one person can enter the same virtual reality and interact with other travelers there. Given psychological identification, a virtual reality can quickly become an almost total reality. Developing applications, such as those in architecture, are discussed. Contemporary neurology and psychology show that we already live in one or more internal virtual realities, generated by neurological and psychological processes. Stable patterns, stabilized systems of these internal virtual realities, constitute states of consciousness, our ordinary personality, and multiple personalities. Computer-generated virtual realities offer intriguing possibilities for developing diagnostic, inductive, psychotherapeutic and training techniques that can extend and supplement current ones.
p. 222-233
1990-12-01T00:00:00ZDissociation : Vol. 3, No. 4, p. 216-217 : Commentary: ICD-10 and beyond
https://scholarsbank.uoregon.edu/xmlui/handle/1794/1852
Dissociation : Vol. 3, No. 4, p. 216-217 : Commentary: ICD-10 and beyond
Coons, Philip M.
p. 216-217
1990-12-01T00:00:00ZDissociation : Vol. 3, No. 4, p. 214-215 : Dissociating Dissociation: a commentary on Dr. Garcia's article
https://scholarsbank.uoregon.edu/xmlui/handle/1794/1851
Dissociation : Vol. 3, No. 4, p. 214-215 : Dissociating Dissociation: a commentary on Dr. Garcia's article
Spiegel, David, 1945-
p. 214-215
1990-12-01T00:00:00Z