dc.contributor.advisor |
Walley, Akiko |
en_US |
dc.contributor.author |
Kreskey, Faith |
en_US |
dc.date.accessioned |
2013-07-11T19:59:43Z |
|
dc.date.available |
2013-07-11T19:59:43Z |
|
dc.date.issued |
2013-07-11 |
|
dc.identifier.uri |
http://hdl.handle.net/1794/12980 |
|
dc.description.abstract |
Taking Utagawa Yoshikazu's woodblock printed game board Monster Yarns as my case study, I will analyze how existing imagery and game play work together to create an interesting and engaging game. I will analyze the visual aspect of this work in great detail, discussing how the work is created from complex and disparate parts. I will then present a mechanical analysis of game play and player interaction with the print to fully address how this work functions as a game. While some elements of game play are problematic, I propose that the highly visual nature of Monster Yarns counteracts these issues to create an enjoyable game. |
en_US |
dc.language.iso |
en_US |
en_US |
dc.publisher |
University of Oregon |
en_US |
dc.rights |
All Rights Reserved. |
en_US |
dc.subject |
Board games |
en_US |
dc.subject |
E-sugoroku |
en_US |
dc.subject |
Sugoroku |
en_US |
dc.subject |
Ukiyo-e |
en_US |
dc.subject |
Utagawa Yoshikazu |
en_US |
dc.subject |
Yokai |
en_US |
dc.title |
Leaping Monsters and Realms of Play: Game Play Mechanics in Old Monster Yarns Sugoroku |
en_US |
dc.type |
Electronic Thesis or Dissertation |
en_US |
thesis.degree.name |
M.A. |
en_US |
thesis.degree.level |
masters |
en_US |
thesis.degree.discipline |
Department of the History of Art and Architecture |
en_US |
thesis.degree.grantor |
University of Oregon |
en_US |