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Evil Eye is a four-part work for live audio and video processing via Max/MSP/Jitter. All sounds are synthesized in real-time – no prerecorded sounds are used. The work is performed via a computer keyboard with key triggers programmed into the Max patch. This work utilizes dynamic stochastic synthesis, as defined by Iannis Xenakis, as well as FM synthesis. The stochastic sounds are generated by “gendy” MSP objects developed by Nic Collins, the FM sounds are generated by simple sine wave oscillators, and the visuals are generated using “gl.gridshape” jitter objects that correspond to changes in the audio signal/number stream. Rather than a completely fixed composition, Evil Eye can be thought of as a dynamic performance patch, thus there is no written score.