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dc.contributor.authorStillwell, Baylie
dc.date.accessioned2017-07-04T01:24:52Z
dc.date.available2017-07-04T01:24:52Z
dc.date.issued2017-06-01
dc.identifier.urihttp://hdl.handle.net/1794/22496
dc.description76 pagesen_US
dc.description.abstractMuseums of the late 20th and into the 21st century are moving from a focus on collections to museum audiences. The result of this shift culminates in more diverse programming, as well as more inclusive exhibition design for a participatory experience. Interactive displays and technology are often utilized to encourage a more hands-on museum visit. This graduate research project lays a foundation for the historical context of exhibits and interpretation; explores museum theorist insights on visitor needs; researches the internal and external influences of exhibition development; and ultimately answers the question of how museums can develop interactive displays on a minimal budget. The purpose of the research is to offer guidance for museums to create interactive exhibits on a small budget, while including computer-based and noncomputer-based activities. The result of this research is a comprehensive list of interactive display categories and suggestions for how inexpensive and sustainable technologies can be woven into the exhibition development plan.en_US
dc.language.isoen_USen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.subjectInteractive displaysen_US
dc.subjectMuseum exhibitsen_US
dc.subjectHands-onen_US
dc.subjectParticipationen_US
dc.subjectOrganizational structureen_US
dc.subjectBudgetsen_US
dc.subjectSmall budgetsen_US
dc.titlePutting the "Play" Back into Display: Interactive Exhibits in Small Museumsen_US
dc.typeTerminal Projecten_US


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