Brain-training Games: Play as a Tool for Cognitive Enhancement
dc.contributor.author | Rahman, Waseq | |
dc.contributor.author | Foxman, Maxwell | |
dc.date.accessioned | 2022-10-13T01:06:02Z | |
dc.date.available | 2022-10-13T01:06:02Z | |
dc.date.issued | 2020 | |
dc.description | 4 pages | en_US |
dc.identifier.uri | https://hdl.handle.net/1794/27700 | |
dc.language.iso | en | en_US |
dc.rights | Creative Commons BY-NC-ND 4.0-US | en_US |
dc.subject | brain-training | en_US |
dc.subject | cognitive enhancement | en_US |
dc.subject | ludification | en_US |
dc.subject | intervention | en_US |
dc.title | Brain-training Games: Play as a Tool for Cognitive Enhancement | en_US |
dc.type | Presentation | en_US |