“I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library.
dc.contributor.author | Zeidman-Karpinski, Annie | |
dc.contributor.author | Baker, David | |
dc.contributor.author | Nigro, Rosemary | |
dc.contributor.author | Robare, Lori | |
dc.contributor.author | Barth, Duncan | |
dc.date.accessioned | 2008-04-15T23:55:14Z | |
dc.date.available | 2008-04-15T23:55:14Z | |
dc.date.issued | 2008-04-15T23:55:14Z | |
dc.description.abstract | Describes developing and deploying a popular circulating video game collection at an academic library. | en |
dc.description.sponsorship | University of Oregon Libraries | en |
dc.format.extent | 218257 bytes | |
dc.format.mimetype | application/pdf | |
dc.identifier.other | ACRL Monograph (forthcoming) | |
dc.identifier.uri | https://hdl.handle.net/1794/5924 | |
dc.language.iso | en_US | en |
dc.subject | Video games | en |
dc.subject | Video games in academic libraries | en |
dc.subject | Video games in instruction | en |
dc.subject | Gaming and higher education | en |
dc.title | “I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library. | en |
dc.type | Book chapter | en |