Evil Eye

dc.contributor.authorHoffman, Nick
dc.date.accessioned2015-06-04T23:16:26Z
dc.date.available2015-06-04T23:16:26Z
dc.date.issued2015
dc.descriptionProject files include: video of composition performance, pdf of technical information, and author's note.en_US
dc.description.abstractEvil Eye is a four-part work for live audio and video processing via Max/MSP/Jitter. All sounds are synthesized in real-time – no prerecorded sounds are used. The work is performed via a computer keyboard with key triggers programmed into the Max patch. This work utilizes dynamic stochastic synthesis, as defined by Iannis Xenakis, as well as FM synthesis. The stochastic sounds are generated by “gendy” MSP objects developed by Nic Collins, the FM sounds are generated by simple sine wave oscillators, and the visuals are generated using “gl.gridshape” jitter objects that correspond to changes in the audio signal/number stream. Rather than a completely fixed composition, Evil Eye can be thought of as a dynamic performance patch, thus there is no written score.en_US
dc.identifier.urihttps://hdl.handle.net/1794/18917
dc.language.isoen_USen_US
dc.publisherUniversity of Oregonen_US
dc.rightsCreative Commons BY-NC-SAen_US
dc.subjectComputer musicen_US
dc.subjectElectronic musicen_US
dc.subjectNoiseen_US
dc.subjectStochastic synthesisen_US
dc.subjectIannis Xenakisen_US
dc.subjectDigital arten_US
dc.subjectFM synthesisen_US
dc.subjectAnimationen_US
dc.subjectMarkov chainen_US
dc.subjectMusic technologyen
dc.titleEvil Eyeen_US
dc.typeTerminal Projecten_US

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Evil_Eye.mp4
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performance
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Technical Information.pdf
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technical details
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