United We Stand: Platforms, Tools and Innovation With the Unity Game Engine

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Date

2019-11-21

Authors

Foxman, Maxwell

Journal Title

Journal ISSN

Volume Title

Publisher

SAGE Journals

Abstract

The skirmish between game engines Unity and Unreal presents a new front in the platformization of cultural production. This article argues that such programs are “platform tools.” They enable amateurs and professionals to not only build content for platforms but also “lock-in” industry ideologies in the ideation, production, implementation, and distribution of digital creative work, resulting in a homogeneity of developers, practices, and products. The Unity engine’s history, features, and place in the game production pipeline makes it a paradigmatic “platform tool.” Findings from 90 interviews with VR enthusiasts show that Unity set the boundaries or “rules” for developers’ everyday activities and, despite enthusiasm about the medium’s potential, compelled them to create content which conformed to popular gaming genres and standards.

Description

10 pages

Keywords

virtual reality, immersive media, diffusion of innovations, video games, game engine, lock-in

Citation

Foxman, M. (2019). United We Stand: Platforms, Tools and Innovation With the Unity Game Engine. Social Media + Society, 5(4). https://doi.org/10.1177/2056305119880177

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