Imaginary John Cage, No. 1 (for 12 video games)

dc.contributor.authorRussell, John
dc.contributor.authorBaker, David
dc.date.accessioned2012-06-12T19:10:33Z
dc.date.available2012-06-12T19:10:33Z
dc.date.created
dc.date.issued2012-06-12
dc.description.abstractUsing aleatoric compositional principles borrowed from the American avant-garde composer John Cage, we have created a work that explores the auditory experience of video game play. IJCno1 is interactive, relying on live video game play to provide sonic input, input that is manipulated using a soundboard.en_US
dc.description.sponsorshipUniversity of Oregon Libraries; Think.Play at the University of Oregonen_US
dc.identifier.urihttps://hdl.handle.net/1794/12214
dc.language.isoen_USen_US
dc.rightscc_byen_US
dc.subjectAleatoric compositionen_US
dc.subjectsoundscapesen_US
dc.subjectVideo gamesen_US
dc.subjectJohn Cage Centennialen_US
dc.titleImaginary John Cage, No. 1 (for 12 video games)en_US
dc.typeMusical Scoreen_US
dc.typeRecording, musicalen_US
dc.typeOtheren_US

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