Considerations and Process in the Development of a Mobile Application for the Jordan Schnitzer Museum of Art
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Date
2012-06
Authors
Hodgdon, Jessica Irene
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Abstract
Museums are always looking for the best way to engage audiences. Mobile technology is
advancing quickly and smartphones are quickly becoming commonplace. A museum
smartphone application can provide visitors with a more immersive, engaging, and
informative experience than can be had with traditional museum learning tools. Mobile
technologies are becoming more important as generations of young people are
becoming accustomed to absorbing all kinds of information from handheld and
electronic devices. By embracing new technologies, museums are indicating that they
understand the learning styles and interests of their visitors. Building an application
that can run on any smartphone platform will allow the museum to reach the largest
possible audience. In this dual research project I read published research in the areas of
mobile technology in museums as well as museums and learning and used this
information to inform my choices in the building of a smartphone application for the
Jordan Schnitzer Museum of Art (JSMA).
Description
96 p. Examining committee chair: John Fenn
Keywords
Mobile applications, Museum learning, Smartphones, Audio guide, Visitor engagement, Contextual model of learning, Mobile technology, Jordan Schnitzer Museum of Art