Learning by Design: Cognitive and Emotional Factors Influencing Informal Learning Experiences in Interactive Environments
dc.contributor.author | Leaper, Nicole | |
dc.date.accessioned | 2011-07-06T16:23:55Z | |
dc.date.available | 2011-07-06T16:23:55Z | |
dc.date.issued | 2011-07-06 | |
dc.description | This paper was completed as part of the final research component in the University of Oregon Applied Information Management Master's Degree Program [see htpp://aim.uoregon.edu]. | en_US |
dc.description.abstract | This study synthesizes current literature in educational and design psychology, information design, human-computer interaction, and museum studies to identify cognitive and emotional factors that influence learning. The purpose is to produce a set of cognitive and emotional factors that museum educators, exhibit designers, information designers, and interaction designers should consider when designing informal learning experiences in interactive environments. Nine identified factor groups include affect, cognition, context, engagement, experiential learning, interactivity, narrative, self concepts, and usability. | en_US |
dc.identifier.uri | https://hdl.handle.net/1794/11388 | |
dc.language.iso | en_US | en_US |
dc.relation.ispartofseries | AIM Capstone 2011;Nicole Leaper | |
dc.subject | Affect (Psychology) | en_US |
dc.subject | Cognition | |
dc.subject | Design psychology | |
dc.subject | Emotional design | |
dc.subject | Engagement | |
dc.subject | Experience design | |
dc.subject | Experiential learning | |
dc.subject | Information design | |
dc.subject | Interaction design | |
dc.subject | Applied Information Management | |
dc.subject | AIM | |
dc.subject | Data | |
dc.title | Learning by Design: Cognitive and Emotional Factors Influencing Informal Learning Experiences in Interactive Environments | en_US |
dc.type | Other | en_US |