Browsing by Subject "Entertainment industry"

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  • Foxman, Maxwell; Beyea, David; Leith, Alex P.; Ratan, Rabindra; Hua Chen, Vivian Hsueh; Klebig, Brian (IEEE, 2022-09)
    Because virtual reality (VR) shares common features with video games, consumer content is usually classified according to traditional game genres and standards. However, VR offers different experiences based on the medium’s ...

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