Browsing by Subject "Games"

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  • Wang, Cecilia A. (University of Oregon, 2018-06)
    Abstract: In-app purchases have been more common due to the accessibility of them in our digital age. In the gaming community, a spectrum of online spenders have been identified, ranging from free to play players who spend ...
  • Voorneveld, Mark; Nouweland, Anne van den (University of Oregon, Dept. of Economics, 2001-06-01)
    A new class of cooperative multicriteria games is introduced which takes into account two different types of criteria: private criteria, which correspond to divisible and excludable goods, and public criteria, which in an ...
  • Gladhart, Amalia (North Carolina Studies in the Romance Languages and Literatures, 2000)
  • Alexander, Michelle (University of Oregon, 2022-10-26)
    Here I bring together Game Studies, Sociology, and Women's and Gender Studies to explore the scope of digital and analog roleplaying communities. Using interviews conducted with 50 participants who reported playing the ...
  • Liday, Steven G.; Vesterlund, Lise; Harbaugh, William; Krause, Kate (University of Oregon, Dept. of Economics, 2002-03-22)
    In this paper we study trust/reciprocity behavior in children ages eight to eighteen using an augmented version of Berg et al.â s (1995) trust game. This study is intended to inspect and reveal when certain aspects of ...
  • Carpente, Luisa; García-Jurado, I. (Ignacio); Casas-Mendez, Balbina; Nouweland, Anne van den (University of Oregon, Dept. of Economics, 2003-02-27)
    In this paper we propose a new method to associate a coalitional game with each strategic game. The method is based on the lower value of matrix games. We axiomatically characterize this new method, as well as the method ...

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