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dc.contributor.authorLeaper, Nicole
dc.date.accessioned2011-07-06T16:23:55Z
dc.date.available2011-07-06T16:23:55Z
dc.date.issued2011-07-06
dc.identifier.urihttp://hdl.handle.net/1794/11388
dc.descriptionThis paper was completed as part of the final research component in the University of Oregon Applied Information Management Master's Degree Program [see htpp://aim.uoregon.edu].en_US
dc.description.abstractThis study synthesizes current literature in educational and design psychology, information design, human-computer interaction, and museum studies to identify cognitive and emotional factors that influence learning. The purpose is to produce a set of cognitive and emotional factors that museum educators, exhibit designers, information designers, and interaction designers should consider when designing informal learning experiences in interactive environments. Nine identified factor groups include affect, cognition, context, engagement, experiential learning, interactivity, narrative, self concepts, and usability.en_US
dc.language.isoen_USen_US
dc.relation.ispartofseriesAIM Capstone 2011;Nicole Leaper
dc.subjectAffect (Psychology)en_US
dc.subjectCognition
dc.subjectDesign psychology
dc.subjectEmotional design
dc.subjectEngagement
dc.subjectExperience design
dc.subjectExperiential learning
dc.subjectInformation design
dc.subjectInteraction design
dc.subjectApplied Information Management
dc.subjectAIM
dc.subjectData
dc.titleLearning by Design: Cognitive and Emotional Factors Influencing Informal Learning Experiences in Interactive Environmentsen_US
dc.typeOtheren_US


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