Gaming the Landscape: The Potential Applicability of Game Engines for Design Representation
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Date
2018-08-25
Authors
Kau, Justin
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Abstract
is project examines the potential applicability of Video Game
Engines to the representation of landscape architectural designs.
Video Game Engines present a unique and novel format for design
representation in that they allow subjects to have an immersive
dynamic experience navigating within a digital construct of a
designed site.
is project collected visual preference data through an online
survey comparing the representational formats of digitally
rendered two-dimensional imagery against dynamic Game Engines
simulations at distinct levels of Design Intent and Textural Detail.
is multivariate approach to survey content allows for a more
robust and dynamic response analysis. While the survey responses
do not indicate that Game Engines are more e ective at representing
design, the dynamic nature of the research framework allow the
findings to illuminate interesting trends that have implications for
future implementation of this technology.
Game Engine technology has recently become easily accessible,
but there is little existing research on Game Engine applicability
for design representation. is research is intended to explore
how Game Engine technology compares in representing landscape
design, and provide insight for future research.
Description
Examining committee chair: Robert Ribe