Term | Value | Language |
---|---|---|
dc.contributor.advisor | ||
dc.contributor.advisor | ||
dc.contributor.advisor | ||
dc.contributor.author | Kitten, Sarah | |
dc.date.accessioned | 2023-01-25T23:57:25Z | |
dc.date.available | 2023-01-25T23:57:25Z | |
dc.date.issued | 2022-12 | |
dc.identifier.uri | https://scholarsbank.uoregon.edu/xmlui/handle/1794/27932 | |
dc.description | 39 pages | en_US |
dc.description.abstract | ADAPTASIA is a piece of indeterminate digital music which adapts in real time to user inputs. I used an audio engine called FMOD Studio to arrange my original music into a structure which randomizes some elements of the piece and links others to user-configurable parameters. In this paper I explain the inner workings of ADAPTASIA and the user interface that I created. This thesis also includes a discussion of how ADAPTASIA relates to acoustic improvisation and indeterminate music, a brief overview of the current state of adaptive music in video games, and my reflections on the project. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | University of Oregon | en_US |
dc.rights | Creative Commons BY-NC-ND 4.0-US | en_US |
dc.title | ADAPTASIA: AN ADAPTIVE MUSIC PIECE | en_US |
dc.type | Thesis / Dissertation | en_US |