Video Game Collection
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This community contains appendices to a chapter in the publication: Gaming in Academic Libraries Casebook.
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Item Open Access Cataloging guidelines for video games in the UO Science Library(2008-03-17T22:36:17Z) Robare, LoriCataloging guidelines for video games in the UO Science Library collection, reflecting local decisions on classification, use of genre terms, and other issues. This document is an appendix to a chapter in Gaming in Academic Libraries Casebook.Item Open Access Collection Development Policy & Proposal for Video Games in UO Science Library(2007-12-21) Zeidman-Karpinski, AnnieCollection Development statement and proposal for adding a video game collection to an academic library.Item Open Access DS checkout(2008-04-17T01:13:41Z) Nesselroad, LaraItem Open Access “I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library.(2008-04-15T23:55:14Z) Zeidman-Karpinski, Annie; Baker, David; Nigro, Rosemary; Robare, Lori; Barth, DuncanDescribes developing and deploying a popular circulating video game collection at an academic library.Item Open Access PS3 checkout(2008-04-17T01:13:59Z) Nesselroad, LaraItem Open Access PS3 Setup(2008-04-17T01:12:11Z) Barth, Duncan; Baker, DavidDescribes setting up video game hardware for circulation at an academic library.Item Open Access Rock Band Checkout(2008-04-17T01:13:51Z) Nesselroad, Lara; Zeidman-Karpinski, AnnieItem Open Access TEP workshop: Video Games in Education(2008-05-01T01:22:50Z) Zeidman-Karpinski, AnnieInformal workshop on uses of video games in higher educationItem Open Access Video Games Pwn the Library(2008-09) Dazey, MeganVIDEO GAMES PWN THE LIBRARY Megan Dazey, University of Oregon This poster presentation will cover how to convince your library’s administration that your library needs a video game collection; how to develop a collection development policy for purchasing and selecting the video games; how to catalog the video games, their controllers and hardware; and finally how to circulate your collection with maximum efficiency. At the University of Oregon we created a video game collection as a way to increase traffic in one of our branch libraries. Good cataloging basics for video games have helped students to easily find these games in the catalog. Video games now account for almost 15% of the circulation at that branch. Video game parties are being organized by our students via Facebook and other social websites. These students are using our equipment and inviting us along to the parties.Item Open Access Wii Checkout(2008-04-17T01:13:33Z) Nesselroad, LaraItem Open Access Wii Setup(2008-04-17T01:12:57Z) Barth, Duncan; Baker, DavidDescribes the setup of video game hardware for circulation at an academic library.Item Open Access Xbox 360 setup(2008-04-17T01:13:06Z) Barth, Duncan; Baker, DavidDescribes setting up video game hardware for circulation at an academic library.Item Open Access Xbox checkout(2008-04-17T01:13:19Z) Nesselroad, Lara