Virtual reality genres: Comparing preferences in immersive experiences and games
Datum
2020-11
Zeitschriftentitel
ISSN der Zeitschrift
Bandtitel
Verlag
Association for Computing Machinery
Zusammenfassung
Even though virtual reality (VR) shares features with video games, it offers a wider range of experiences. There is currently no cohesive classification for commercial VR offerings. As a first step to account for this deficiency, the work in progress considers the
relationship between game genres and users’ ratings and downloads of VR experiences. We found Action, Shooter, and Simulation to be the most frequently downloaded genres; Action and Music/Rhythm the most highly rated; and Simulation and Music/Rhythm to occur at a statistically higher rate in VR compared to non-VR. Finally, we learned that VR experiences are less likely to receive positive ratings than 2D games. The findings
can inform developers’ marketing decisions based on demand.
Beschreibung
5 pages
Schlagwörter
Virtual Reality, Game Genres, Video Games, Steam
Zitierform
Maxwell Foxman, Alex P. Leith, David Beyea, Brian Klebig, Vivian Hsueh Hua Chen, and Rabindra Ratan. 2020. Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 237–241. https://doi.org/10.1145/3383668.3419881