Virtual reality genres: Comparing preferences in immersive experiences and games

dc.contributor.authorFoxman, Maxwell
dc.contributor.authorLeith, Alex P.
dc.contributor.authorBeyea, David
dc.contributor.authorKlebig, Brian
dc.contributor.authorRatan, Rabindra
dc.contributor.authorHua Chen, Vivian Hsueh
dc.date.accessioned2022-10-12T22:54:20Z
dc.date.available2022-10-12T22:54:20Z
dc.date.issued2020-11
dc.description5 pagesen_US
dc.description.abstractEven though virtual reality (VR) shares features with video games, it offers a wider range of experiences. There is currently no cohesive classification for commercial VR offerings. As a first step to account for this deficiency, the work in progress considers the relationship between game genres and users’ ratings and downloads of VR experiences. We found Action, Shooter, and Simulation to be the most frequently downloaded genres; Action and Music/Rhythm the most highly rated; and Simulation and Music/Rhythm to occur at a statistically higher rate in VR compared to non-VR. Finally, we learned that VR experiences are less likely to receive positive ratings than 2D games. The findings can inform developers’ marketing decisions based on demand.en_US
dc.identifier.citationMaxwell Foxman, Alex P. Leith, David Beyea, Brian Klebig, Vivian Hsueh Hua Chen, and Rabindra Ratan. 2020. Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 237–241. https://doi.org/10.1145/3383668.3419881en_US
dc.identifier.urihttps://hdl.handle.net/1794/27689
dc.language.isoenen_US
dc.publisherAssociation for Computing Machineryen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.subjectVirtual Realityen_US
dc.subjectGame Genresen_US
dc.subjectVideo Gamesen_US
dc.subjectSteamen_US
dc.titleVirtual reality genres: Comparing preferences in immersive experiences and gamesen_US
dc.typePresentationen_US

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