Overt and Inferential Sexist Language in the Video Game Industry

Loading...
Thumbnail Image

Date

2014-06

Authors

Johnson, Kristina

Journal Title

Journal ISSN

Volume Title

Publisher

University of Oregon

Abstract

The video game industry is predominantly male in both its producer and its consumer base, a result of significant barriers preventing women from participating in the industry equally. These barriers include women's Jack of involvement in computer science education, a lack of confidence in their abilities, and a general attitude of exclusion within the video game industry. This thesis will use feminist language theory to examine the overt and inferential sexist interactions present in professional and casual settings in the videogame industry, and suggesting that the industry might use feminist language theory to create safer spaces for women's participation.

Description

41 pages. A thesis presented to the Department of Economics and the Clark Honors College of the University of Oregon in partial fulfillment of the requirements for degree of Bachelor of Science, Spring 2014.

Keywords

Gender, Sexism, Interactions, Video games, Language

Citation