Game Theory and Interactive Learning Computers in the Classroom

dc.contributor.authorWallace, Sean
dc.date.accessioned2006-06-14T19:25:52Z
dc.date.available2006-06-14T19:25:52Z
dc.date.issued2006-06
dc.description24 p. A THESIS Presented to the Department of Economics and the Clark Honors College of the University of Oregon in partial fulfillment of the requirements for degree of Bachelor of Arts, June 2006.en
dc.descriptionA print copy of this title is available through the UO Libraries under the call number: SCA Archiv Storage Wallace 2006
dc.description.abstractGame theory is the sub-field of economics and mathematics that studies strategic decision-making behavior. Simple elements of game theory are taught in introductory micro-economics courses, typically in a lecture format. I developed software for playing economic (and other) games in a classroom setting using handheld computers.... I describe and explain the basics of two games: the Ultimatum Game and the Prisoner's Dilemma. These two games complement and challenge many of the basic tenets of economics...
dc.format.extent459329 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/1794/2848
dc.language.isoen_USen
dc.subjectGame theory
dc.subjectEconomics
dc.subjectTeaching
dc.subjectLearning
dc.titleGame Theory and Interactive Learning Computers in the Classroomen
dc.typeThesisen

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