dc.contributor.author |
Zeidman-Karpinski, Annie |
|
dc.contributor.author |
Baker, David |
|
dc.contributor.author |
Nigro, Rosemary |
|
dc.contributor.author |
Robare, Lori |
|
dc.contributor.author |
Barth, Duncan |
|
dc.date.accessioned |
2008-04-15T23:55:14Z |
|
dc.date.available |
2008-04-15T23:55:14Z |
|
dc.date.issued |
2008-04-15T23:55:14Z |
|
dc.identifier.other |
ACRL Monograph (forthcoming) |
|
dc.identifier.uri |
http://hdl.handle.net/1794/5924 |
|
dc.description.abstract |
Describes developing and deploying a popular circulating video game collection at an academic library. |
en |
dc.description.sponsorship |
University of Oregon Libraries |
en |
dc.format.extent |
218257 bytes |
|
dc.format.mimetype |
application/pdf |
|
dc.language.iso |
en_US |
en |
dc.subject |
Video games |
en |
dc.subject |
Video games in academic libraries |
en |
dc.subject |
Video games in instruction |
en |
dc.subject |
Gaming and higher education |
en |
dc.title |
“I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library. |
en |
dc.type |
Book chapter |
en |