“I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library.

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dc.contributor.author Zeidman-Karpinski, Annie
dc.contributor.author Baker, David
dc.contributor.author Nigro, Rosemary
dc.contributor.author Robare, Lori
dc.contributor.author Barth, Duncan
dc.date.accessioned 2008-04-15T23:55:14Z
dc.date.available 2008-04-15T23:55:14Z
dc.date.issued 2008-04-15T23:55:14Z
dc.identifier.other ACRL Monograph (forthcoming)
dc.identifier.uri http://hdl.handle.net/1794/5924
dc.description.abstract Describes developing and deploying a popular circulating video game collection at an academic library. en
dc.description.sponsorship University of Oregon Libraries en
dc.format.extent 218257 bytes
dc.format.mimetype application/pdf
dc.language.iso en_US en
dc.subject Video games en
dc.subject Video games in academic libraries en
dc.subject Video games in instruction en
dc.subject Gaming and higher education en
dc.title “I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library. en
dc.type Book chapter en


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