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dc.contributor.authorZeidman-Karpinski, Annie
dc.contributor.authorBaker, David
dc.contributor.authorNigro, Rosemary
dc.contributor.authorRobare, Lori
dc.contributor.authorBarth, Duncan
dc.date.accessioned2008-04-15T23:55:14Z
dc.date.available2008-04-15T23:55:14Z
dc.date.issued2008-04-15T23:55:14Z
dc.identifier.otherACRL Monograph (forthcoming)
dc.identifier.urihttp://hdl.handle.net/1794/5924
dc.description.abstractDescribes developing and deploying a popular circulating video game collection at an academic library.en
dc.description.sponsorshipUniversity of Oregon Librariesen
dc.format.extent218257 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_USen
dc.subjectVideo gamesen
dc.subjectVideo games in academic librariesen
dc.subjectVideo games in instructionen
dc.subjectGaming and higher educationen
dc.title“I didn’t believe you that being “written in librarian” made much difference. I was mistaken.” Lessons learned from starting a circulating video game collection at an academic library.en
dc.typeBook chapteren


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