Game Theory and Interactive Learning Computers in the Classroom

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Title: Game Theory and Interactive Learning Computers in the Classroom
Author: Wallace, Sean
Abstract: Game theory is the sub-field of economics and mathematics that studies strategic decision-making behavior. Simple elements of game theory are taught in introductory micro-economics courses, typically in a lecture format. I developed software for playing economic (and other) games in a classroom setting using handheld computers.... I describe and explain the basics of two games: the Ultimatum Game and the Prisoner's Dilemma. These two games complement and challenge many of the basic tenets of economics...
Description: 24 p. A THESIS Presented to the Department of Economics and the Clark Honors College of the University of Oregon in partial fulfillment of the requirements for degree of Bachelor of Arts, June 2006.A print copy of this title is available through the UO Libraries under the call number: SCA Archiv Storage Wallace 2006
URI: http://hdl.handle.net/1794/2848
Date: 2006-06


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